![Apple iPhone 13 series leak reveals 120 Hz LTPO displays, multiple camera improvements, and new colour and storage options; AirTags to launch for US$39 - NotebookCheck.net News Apple iPhone 13 series leak reveals 120 Hz LTPO displays, multiple camera improvements, and new colour and storage options; AirTags to launch for US$39 - NotebookCheck.net News](https://www.notebookcheck.net/fileadmin/Notebooks/News/_nc3/Apple_iPhone13_und_iPhone_13_Pro_Aktuelle_Leaks_875.jpg)
Apple iPhone 13 series leak reveals 120 Hz LTPO displays, multiple camera improvements, and new colour and storage options; AirTags to launch for US$39 - NotebookCheck.net News
![DigiTimes: iPhone 13 Pro Models to Feature 120Hz ProMotion Refresh Rate and 15-20% Less Power Consumption - MacRumors DigiTimes: iPhone 13 Pro Models to Feature 120Hz ProMotion Refresh Rate and 15-20% Less Power Consumption - MacRumors](https://images.macrumors.com/t/ckUw_rDLJY_IFPRhjS8r5exKL9Y=/1600x0/article-new/2021/03/iPhone-13-Battery-Life-Feature.jpg)
DigiTimes: iPhone 13 Pro Models to Feature 120Hz ProMotion Refresh Rate and 15-20% Less Power Consumption - MacRumors
![iPhone 13 adaptive refresh rate test - "The refresh rate will only go up to 120Hz when you slide the screen very fast and continuously, and will drop immediately after you stop iPhone 13 adaptive refresh rate test - "The refresh rate will only go up to 120Hz when you slide the screen very fast and continuously, and will drop immediately after you stop](https://external-preview.redd.it/9M_8WJ_TkGGzd9X2pfrp3guzzTIlpCYQw0qHXOaUaXc.jpg?auto=webp&s=92ce3f759528b53df50780e3a9d99fee68a22cca)
iPhone 13 adaptive refresh rate test - "The refresh rate will only go up to 120Hz when you slide the screen very fast and continuously, and will drop immediately after you stop
![ios - SpriteKit performance drop when frame rate set to 60hz but NOT when 120hz on iPhone 13 - Stack Overflow ios - SpriteKit performance drop when frame rate set to 60hz but NOT when 120hz on iPhone 13 - Stack Overflow](https://i.stack.imgur.com/t8HSG.png)
ios - SpriteKit performance drop when frame rate set to 60hz but NOT when 120hz on iPhone 13 - Stack Overflow
![Gadgetbyte on X: "Apple finally catches up to Android smartphones, with a 120Hz refresh rate on the iPhone 13 Pro and Pro Max. 😅 #Apple #AppleEvent #iphone13series https://t.co/DP0HBQtUzV" / X Gadgetbyte on X: "Apple finally catches up to Android smartphones, with a 120Hz refresh rate on the iPhone 13 Pro and Pro Max. 😅 #Apple #AppleEvent #iphone13series https://t.co/DP0HBQtUzV" / X](https://pbs.twimg.com/media/E_Sqd3EUUAAZO5y.jpg:large)
Gadgetbyte on X: "Apple finally catches up to Android smartphones, with a 120Hz refresh rate on the iPhone 13 Pro and Pro Max. 😅 #Apple #AppleEvent #iphone13series https://t.co/DP0HBQtUzV" / X
![The Tech Chap on X: "Yes, you can 'Limit Frame Rate' on iPhone 13 Pro's - still allows 10-60hz though 👍 #iPhone13Pro #iphone13promax https://t.co/u5mZtpXaNO" / X The Tech Chap on X: "Yes, you can 'Limit Frame Rate' on iPhone 13 Pro's - still allows 10-60hz though 👍 #iPhone13Pro #iphone13promax https://t.co/u5mZtpXaNO" / X](https://pbs.twimg.com/media/E_56ng8VcAcx7M9.jpg:large)